In this tutorial you learn how to extract pages out of a PDF file and save them in different files using adobe acrobat pro. A Dungeon adventure that doesn’t completely suck! If you can accept a Sensoria/Do Right hook, and the usual mountains of background/exposition that plague Dungeon, then this is that rarest of things: an ok plot-based adventure in Dungeon.
Having recently downloaded Pyramid Issue #114 (Mind Over Magic), and transferred the PDF onto my Android tablet for convenient reading, I was surprised to find the reader listing the file as 'Pyramid #3/114: Mind Over Matter' note final word- forming a perfectly common English phrase, but not the one written on the title page of the PDF. Opening the file in Adobe Reader on my computer, and viewing the document proprieties, this has indeed apparently been set as the Title of the file. Presumably, either the name was changed very late in the design process, or someone was operating on autopilot when they typed it in (or, I suppose, there's a computer at SJGames that needs a somewhat less zealous autocorrect).
It's a minor point, but it might cause confusion in the future, and would (I presume) be perfectly easy to set right.
1M a rc h 2 012 DU NGEON 20 0TM & 2012 Wizards of the Coast LLC. All rights reserved.Editorial:Two Hundred Issues!By Christopher PerkinsIllustration by William OConnor Most of our copyediting work is handled by Miranda Horner and Ray Vallese, two freelancers whose history with the D&D game traces all the way back to TSR, and we have other fantastic free-lance copyeditors as well. The last set of eyes on an article or adventure before it goes to typesetting belong to Kim Mohan, our managing editor. When Kims swamped, either Jeremy Crawford or I step in to pick up the slack. Our senior creative director, Jon Schindehette, oversees the visual look and feel of D&D, and our art director, Kate Irwin, works closely with free-lance illustrators and the producers to create our final art and maps.
On the production side of things, we count on Angie Lokotz, our unf lappable graphic production specialist, to make sure the magazines are typeset properly, and we have a mysterious entity named Garret Bright (whom Ive never met even though we correspond frequently) who deploys the content on our website. As you can see, a lot of people have a hand in putting Dungeon together, but for some of them Dun-geon represents only a fraction of the work they do at Wizards. One of many projects. In any event, everyones work would be for naught without our fantastic contributors and subscribers, to whom Dungeon #200 is dedicated. This month we have adventures set in all three tiers of play, including the final installment of the What a fantastic week!
Yesterday I celebrated my eleventh birthday, and this month, Dungeon launches its 200th issuea monumental achieve-ment for any magazine. To celebrate, weve poured two issues worth of words into one. The magazine is, more or less, built the same way it has always been. A small group of behind-the-cur-tain folks review outside proposals and submissions, look for the perfect blend of adventures and arti-cles, and then publish them.
In the past, we called them editors. These days, theyre called producers because their responsibilities and duties extend beyond editing and even beyond the magazines. Im the senior producer in charge of keeping everything related to D&D on track and on budget. My producer team consists of Greg Bilsland and Stan!
The three of us oversee both the magazines and our current crop of 4th Edition D&D roleplay-ing game products. We shepherd all this content from creation to publication, we correspond with freelancers, and we issue contracts.
When the producers are too busy to review an article or an adventure, we kick it over to our in-house designersJames Wyatt, Bruce Cordell, Matt Sernett, and Rodney Thompsonfor feedback. We also have two developer/editors, Chris Sims and Tanis OConnor, who tweak mechanics and stat blocks to make sure they follow the rules and make fun additions to the game.Against the Giants series.
Its a whopper (my fault!), and it sets the stage for a series of drow-themed print products and in-store play experiences that carry us thematically through the rest of the year. With this being the 200th issue, it also seemed fitting to bring Dungeons most iconic villain back from the dead. The red dragon Flame first appeared in Into the Fire (Issue #1) and reappeared in Out of the Ashes (Issue #17) and Old Embers Never Die (Issue #100). In Flames Last Flicker, youll have a chance to fight Flame at different times in history, culminating in a final struggle against the dragon in his demilich form. Dont be afraid to send us your comments and feedback on this months adventures. Our produc-ers are standing! Now, I must be offDungeon #201 beckons.1M a rc h 2 012 DU NGEON 20 0TM & 2012 Wizards of the Coast LLC.
All rights reserved.Dungeon Index (Issues #1200)By Christopher Perkins and James JacobsThis index compiles all of the adventures weve published over the past 200 issues. The adventures have been organized by edition, and then in ascending order of level, to make it easier for you to find the adventures that fit your partys needs. Adventures tied to specific campaign settings are listed separately. Gathered at the end of the adventure index is all of our non-adventure content, including articles, critical threats, maps of mystery, and Polyhedron mini-games.
Dungeon Index (Issues #1200)2M a rc h 2 012 DU NGEON 20 0Dungeon AsidesBy Christopher PerkinsDid you know that Wizards of the Coast was named after a D&D campaign? I didnt know that til I read it in Dungeon magazine. Here are some highlights from the past 200 issues of Dungeon magazine, for those of you who might be missing a few issues in your collection!Trouble at Grogs (Issue #4)Written by Grant & David Boucher Trouble at Grogs presented something no one ever expected to see: a sympathetic half-ogre. All Grog wanted to do was settle down as proprietor of the Happy Half-Ogre Inn and Tavern. Little did he know his success would rub the competition the wrong way, leading to some inn-fight-ing with the owner of the rival Dagger Rock Tavern, Yuri Kineron.The Jingling Mordo Circus (Issue #7)Written by Vic Broquard Sometimes an adventure comes along that tackles a par-ticular idea or theme so well that it pretty much closes the door on other submissions of its kind. Such is the case with The Jin-gling Mordo Circus. Owner and ringleader Max Mordo, an evil wizard, uses the circus as a front for his kidnapping schemes and his magic to turn his victims into sideshow monsters.
Its the first and only circus Dungeon has published.AdventuresThe old tales are often among the best. A good author can take an old theme and breathe new life into it. That, in the final analysis, makes all the difference between acceptance and rejection, between good modules and clichs.Roger E. Moore (Issue #2) AD&D 1st EDitionLevel Adventure Author(s) Issue1 Lady of the Lake Laura Ferguson 51 Trouble at Grogs Grant and David Boucher 41+ Secrets of the Towers Larry Church 1013 Assault on Eddistone Point Patricia Nead Elrod 113 Falcons Peak David Howery 313 Grakhirts Lair John Nephew 113 Lurkers in the Library Patricia Nead Elrod 913 Matchmakers, The Patricia Nead Elrod 713 Monsterquest Vince Garcia 1013 Mountain Sanctuary John Nephew 813 Nightshade Nigel D. Findley 713 Stolen Power, The Robert Kelk 514 Huddle Farm Willie Walsh 1214 Roarwater Caves Willie Walsh 1524 Caermor Nigel D. Findley 224 Escape from the Tower of Midnight Paul Kane 424 Light of Lost Souls Nigel D.
Findley 1224 Moor-Tomb Map, The Jon Bailey 1324 Necropolis Nigel D. Findley 1625 Masqueraider Randy Maxwell 1435 Crypt of Istaris, The Richard Fichera 935 Fluffy Goes to Heck Rick Reid 435 Guardians of the Tomb Carl Smith 135 In the Dwarven Kings Court Willie Walsh 235 Pit, The Randal S. Doering 1735 Wards of Witching Ways Christopher Perkins 1136 Dwarves of Warka, The Fran Hart 1636 Shrine of Ilsidahur, The John Nephew 1037 Blood on the Snow Thomas M. Kane 346 Chasm Bridge, The Desmond R.
Varady. Published in Dragon #131. Dungeon Index (Issues #1200)3M a rc h 2 012 DU NGEON 20 0Common Ground: Evil Wizards in Cloud Castles Whats the deal with wizards, anyway?
Theyre all a bunch of power-hungry louts! In The Plight of Cirria by Grant & David Boucher (Issue #9), a cloud dragon asks the adventurers to rescue her mate from Ezoran, an evil archmage who needs the dragons knowledge to seize control of a cloud giants castle. In Palace in the Sky by Martin & John Szinger (Issue #16), the heroes storm the castle of a family of cloud giants under the influence of the evil wizard Sazor Stratos. The adventure features one of the coolest cas-tles ever published; have fun stormin it.Common Ground: Monsters as Heroes In Monsterquest by Vince Garcia (Issue #10), you get to play monsters on a quest for an orc chief-tain, and one of the NPCs you meet along the way is a half-elf ranger named Roger of the Moor (!). Will you befriend or attack him? The theme of monstrous adventurers resurfaces again in Rank Amateurs by John Terra (Issue #22), in which a ragtag party of monsters must successfully deliver a declaration of war for an ogre chieftain named Mmm-Buh! The adventure also features, among other things, a trou-blesome wererat named Will Erd (!!).The Ruins of Nol-Daer (Issue #13)Written by H.
McClesky This adventure delivers a ruined, monster-infested castle crawl not unlike I6 Ravenloft, the classic AD&D adventure, only instead of being tormented by a vampire, the adventurers find themselves hounded by a half-demon cambion. But the biggest surprise lurks deep in the dungeons below the castle: a fantastic hoard guarded by two black dragons!Level Adventure Author(s) Issue46 Glass House, The Wolfgang Baur 1546 Stranded on the Barons Island Willie Walsh 1446 Vesicant Randal S.
Doering 1647 Dark Tower of Cabilar Michael Ashton & Lee Sperry 147 Deadly Sea, The Carol and Robert Pasnak 347 For a Ladys Honor Estes Hammons 847 Forbidden Mountain Larry Church 647 Hirwards Task Rich Stump 547 Hunt in Great Allindel, The Richard W. Emerich 1747 Intrigue in the Depths Michael Lach & Rocco Pisto 1247 White Death Randy Maxwell 648 Wounded Worm, The Thomas M. Kane 848 Wreck of the Shining Star, The Richard W. Emerich 1557 Elephants Graveyard, The David Howery 1557 Phantasm Chasm Erik Kjerland 1457 They Also Serve. Robert Kelk 1057 Treasure Vault of Kasil, The Patrick G. Goshtigian & Nick Kopsinis 1358 Black Heart of Ulom, The Mark Keavney 1158 Ruins of Nol-Daer, The H.
McClesky 1358 Wooden Mouse, The Roger Smith 1159 Titans Dream, The William Todorsky 268 Master of Puppets Carl Sargent 1469 Kingdom in the Swamp John Nephew 4610 Into the Fire Grant and David Boucher 179 Rotting Willow, The Edward P. Bromley III 5710 In Defense of the Law Carl Sargent 8710 Palace in the Sky Martin & John Szinger 16810 After the Storm Nick Kopsinis & Patrick G. Goshtigian 6812 Book with No End, The Richard W.
Emerich 3812 Bristanams Cairn John Nephew 6812 Dark Conventicle, The Richard W. Emerich 11812 Out of the Ashes Grant Boucher 17812 Plight of Cirria, The Grant and David Boucher 9812 Question of Balance, A Nigel D. Findley 1410+ Eyes of Evil, The Tom Hickerson 510+ Jingling Mordo Circus, The Vic Broquard 712 Scepter of the Underworld James Jacobs 121418 Threshold of Evil Scott Bennie 10Any Going Once. Going Twice Patricia Nead Elrod 13 Dungeon Index (Issues #1200)4M a rc h 2 012 DU NGEON 20 0Writer Spotlight: Willie Walsh A native of Ireland, Willie embedded a lot of humor and Irish folklore in his adventures. Among the quirkiest was Huddle Farm, which features two feuding half ling families, the Huddles and the Sut-tons, and a mischievous leprechaun who wants to turn the half ling feud into all-out war.
In Pearlmans Curiosity, we explore a town suffering from a seri-ous case of nilbogism, courtesy of a wizards captured nilbog (which is goblin spelled backward). Not all of Willies adventures tapped our funny bones.